> For the complete documentation index, see [llms.txt](https://docs.degaverse.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.degaverse.com/tokenomics/game-economy/demand.md).

# Demand

{% hint style="info" %} <mark style="color:blue;">**Important**</mark>

**DE:Glory active users** drive the thickness of market demand.
{% endhint %}

As more users enter DE:Glory world, the demand for **in-game assets** (including [equipments](/gloryworld/de-glory/glorians/equipment.md), [skills](/gloryworld/de-glory/glorians/skill-type.md) and [Pettos](/gloryworld/de-glory/pettos.md)) and **materials** increases *(as emphasized previously* [*the importance of items in game progress*](/gloryworld/the-gameplay/how-a-player-makes-progress.md)*)*. Similar to governance token like $[DEGA](/tokenomics/token.md), due to the benefits of staking and compulsory charge for in-game activities, the demand of $DEGA also grows correlated with the increase of DE:Glory DAU/MAU.&#x20;

Higher demand leads to higher price and as a result, create a barrier to entry for those new gamers (cost of purchasing is too high to afford). To solve high pricing depression, in-game events will be regularly executed to reward players $DEGA, as a result, ensure equitable circulation supply of $DEGA.&#x20;

Now, as an outlook of game economy as well as supply and demand have been introduced, the sustainability in game economy is the next focus.
