# Nature

### <mark style="color:blue;">Element</mark>

***Earth, Fire, Water, Grass, Electricity, Light, Shadow***

The element cycle ensures the interaction between different element Pettos. For instance, Water-element Petto is dominant during a fight with Fire Petto, yet, flourishing Grass Petto.&#x20;

The balance cycle will be introduced later in game mechanics.&#x20;

![](/files/xexyNhW9aojiEUN4WqaI)

### <mark style="color:blue;">Role</mark>

* ***Fighter** - direct facing with monster, fight alongside with Glorians in the battle, push damage on monsters.*
* ***Guardian** - supportive role, stats plus shield buff for one specific target.*
* ***Backline** - push damage in wider range, back position.*
* ***Healer** - supportive role, affect on wider area, include buffing the whole party (multi targets) or cursing the enemy whole party.*&#x20;

![](/files/48rg9OW7je3gTrX7ie08)

### <mark style="color:blue;">Rarity</mark>

Similar to equipment's rarity levels, Petto also adopts the same set of rarity. These are  **Common, Uncommon, Masterwork, Rare, Exotic, Ascended and Legendary**

![](/files/ykifzdZIvAi8nXJZBy0M)


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